While the tool is a welcome addition to 3ds Max, it feels overdue, especially when considering that programs like modo have had this type of functionality for some time. The Object Paint tool makes it possible to easily populate a scene with organic objects like trees or grass, or to precisely place rivets on the hull of a ship. In practicality, the Object Paint tool is a parametric replicator that takes its input from a mouse or stylus. The Object Paint tool “paints” instances of an object (or sets of objects) anywhere in a scene or onto the surface of another object. This release debuts the cool Object Paint tool. In 3ds Max 2010 the modeling tools were significantly improved with the introduction of the advanced Graphite Modeling tools. Autodesk’s effort to clean up the 3ds Max’s interface is paying off with a much leaner and more efficient workspace. Along the same lines, the new heads-up-display Caddy system provides quick and unobtrusive access to various modeling settings. In an ongoing effort to maximize available workspace the Command Panel can now set to behave as a fly-out panel, thus leaving more room for modeling and animation when not in use. Though the Ribbon still feels a bit out of place for this regular user, it is quickly becoming an essential part of the 3ds Max UI. 3ds Max 2010 teased users with parts of what was clearly going to become a new look and feel for 3ds Max, with an option for a dark gray UI color scheme and, more important, a new tabbed system, dubbed the “Ribbon.” In 3ds Max 2011 the Ribbon is now a fully customizable component of the UI that can organize any toolset, command or setting to accommodate any workflow.